Run activities your team actually remembers.
Cricket auctions, survival simulations and fifty icebreakers β hosted, scored and reported in one place. Add an activity, share a code, and your room is playing in fifteen seconds.

One sign-in, every activity
Activities run inside Arena, not on their own sites. Sign in once and everything you have imported is there β including whatever we add next.
Participants never sign up
A six-character code and a nickname. No app, no account, no password reset in the middle of your workshop.
Live in front of the room
Names land in the lobby as people arrive, bids move the moment they are placed, and the leaderboard updates while everyone watches.
The report is ready before you are
Scores, participation, where the room went quiet, competency signal β built the moment you end the session, exportable with your logo on it.
Start with the room, not the activity.
52 activities on six shelves, each named after the problem it solves. Pick the shelf that matches the room you have and the right thing is usually the first or second on it.
Icebreakers
They've never met. How do I break the silence?
First five minutes of a room that doesn't know each other. Nothing here assumes any history, and nothing asks for more than a stranger will give in front of their boss.
Browse 10Energisers
It's 2pm and the room has gone flat.
Short, loud, and demanding almost nothing of anyone. Use one after lunch, or in the ten minutes before a session that needs the room already talking.
Browse 10Team Building
How do I get these people working as one team?
The flagship sessions, plus everything that gets separate groups mixing. Offsites, mergers, and the two departments that have only ever met over a ticket queue.
Browse 9Trust & Candour
How do I get people to say what they actually think?
Anonymity where it earns its keep, and structure where it doesn't. Every one of these works in a warmed-up room and lands badly in a cold one β the tiles say which.
Browse 8Strategy & Decisions
How do I make them decide together β and learn from how they did it?
The ones that earn a proper debrief. Teams argue their way to an answer and then find out how they did, which is the part people remember a year later.
Browse 9Reflection & Close
How do I end this so it actually sticks?
The last five minutes, which are the ones people carry out of the room. Commitments with names on them, honest temperature checks, and a clean finish.
Browse 6Four steps, and only one of them is yours
- 01
Import an activity
Pick from the bank. It lands on your dashboard, set up and ready.
- 02
Share the code
Six characters and a QR. Nobody installs anything.
- 03
Run the room
Big screen for the game, phones for the players, live all the way through.
- 04
Walk out with the report
Built as you finish, exportable as a PDF with your logo.
Run your first session this week.
Pilot is free for 30 days β one activity, five participants, no card. After that you buy people, not features: Assembly is $149 a month for 100 participants.