← Team Building
The Ripple Effect
Remote or in person
Every decision sends ripples through the whole system.
A multiplayer leadership simulation where each team's choices quietly reshape the conditions everyone else is playing under. The point lands when the room realises nobody was playing their own game.
Run this when…
The situations it was built for. If none of these is the room you have, it is probably the wrong activity.
- A leadership development programme
- A session on systems thinking or unintended consequences
- Teams that keep optimising locally and hurting each other
- A change programme's kick-off
Running it well
Only the host sees these. Participants never do.
- Do not explain the combos. Teams discovering that Sales and Product interact is the whole lesson — told in advance it becomes a puzzle to solve rather than a mistake to learn from.
- Round four turns the market whatever anyone did. Let it land without warning; conditions changing under decisions already made is the point.
- In the debrief read two or three events aloud before you show any scores. The scores say who won, the events say why, and only one of those is worth remembering.
- When a company drops into survival mode, say so out loud. It can rebuild but cannot win overall, and a team that does not know that just disengages.
- Six rounds is the tight version and ten is the full arc. Below six the endgame rules never fire and it stops being a simulation.
Run it yourself
Free for thirty days, no card. Add it, share the code, and your room is playing in about fifteen seconds.
Start freeAlready have an account? Sign in
At a glance
- Players
- 6–250
- Runs for
- 60–120 min
- Where
- Remote or in person
- Big screen
- Required
- Teams
- Supported
What it builds
systems thinkingcollaborationdecision makingcommunication
Also on this shelf