Icebreakers

Two Truths and a Lie

Guess whoRemote or in person

Three claims each. The room votes on the false one.

Everyone writes three statements about themselves, one of which is invented. The room votes on which is the lie. It survives every fashion in facilitation because it works: people volunteer something interesting about themselves in order to hide the lie better.

Run this when…

The situations it was built for. If none of these is the room you have, it is probably the wrong activity.

  • A new team's very first session
  • An onboarding cohort in week one
  • A workshop where nobody has met before

How it runs

Everyone submits something in secret, then the room works out whose is whose.

  1. 1You start a session and put the code on the big screen.
  2. 2Everyone joins on their phone — no app, no sign-up, just the code.
  3. 3You drive the pace from the host screen; the room answers as they go.
  4. 4Ending the session builds the report, with every answer in it.

Running it well

Only the host sees these. Participants never do.

  • Tell people the best lie is boring and the best truths are strange. Otherwise everyone writes an obvious whopper.
  • Above twenty people, turn off 'play every submission' or the activity outlives the room's patience.

Run it yourself

Free for thirty days, no card. Add it, share the code, and your room is playing in about fifteen seconds.

Start free

Already have an account? Sign in

At a glance
Players
4–60
Runs for
8–14 min
Where
Remote or in person
Big screen
Required
Teams
Individual only
Best for
Getting acquainted
What it builds
communicationcollaboration